Age : 12
Birthday : 22 September
Sensei : Asuma Sarutobi
Teammate : Choji Akimichi and Ino Yamanaka
Rank : Chunnin
Team : 10
Shikamaru Profile Review
Shikamaru is an extremely unenthusiastic person, and as such lives his life avoiding work. This is partly due to seeking paths of least resistance, as he often chooses to do things he would otherwise not do if people nag him enough. His plans on life reflect this aspect of his personality, as he plans to be an average ninja making an average salary, and retire once his children become independent. In his free time he typically takes naps, watches clouds, and plays strategy games such as Shogi and Go.
He is fully aware of this side of his personality, even dubbing himself "the number one at running away."Despite his lazy tendencies, Shikamaru is extremely intelligent.Asuma found Shikamaru to have an IQ of over 200, and learned that Shikamaru's poor grades were a result of him finding lifting a pencil to be too much work for him.
Nevertheless, Shikamaru works very well with his teammates as their fathers were teamed together in their youth as well. Of his teammates, Shikamaru is closest with Choji, who repays Shikamaru's confidence in him with unyielding loyalty to Shikamaru. Shikamaru also has a strong bond with Asuma, often spending time with him playing strategy games.
(Source from Wikipedia)He is fully aware of this side of his personality, even dubbing himself "the number one at running away."Despite his lazy tendencies, Shikamaru is extremely intelligent.Asuma found Shikamaru to have an IQ of over 200, and learned that Shikamaru's poor grades were a result of him finding lifting a pencil to be too much work for him.
Nevertheless, Shikamaru works very well with his teammates as their fathers were teamed together in their youth as well. Of his teammates, Shikamaru is closest with Choji, who repays Shikamaru's confidence in him with unyielding loyalty to Shikamaru. Shikamaru also has a strong bond with Asuma, often spending time with him playing strategy games.
Shikamaru Abilities
Using his Shadow Imitation Technique he can capture the shadow of an opponent to either keep them immobilized or force them to mimic his movements.Shikamaru is able to plan out a battle ten moves in advance and can devise over a hundred strategies to use against an opponent.This combination of intelligence and dedication to his teammates causes Shikamaru to become the first of the primary Konoha Genin to advance to the rank of Chunin.
Once becoming a Chunin, Shikamaru's father teaches him how to use the Shadow Neck Bind Technique, allowing him to use his shadow to have more interaction with an opponent by using it to choke an opponent. This more interactive capability with his shadow is put to great use over the timeskip, and by Part II's start he can use Shadow Sewing, which allows his shadow to lift from the ground and either grab and throw weapons or simply pierce an opponent. He also starts to be able to utilize an opponent's shadow for the same purpose with Shadow Summoning Technique,allowing him to use their own shadow against them. Shikamaru also creates the Shuriken Shadow Imitation Technique.
(Source from Wikipedia)Once becoming a Chunin, Shikamaru's father teaches him how to use the Shadow Neck Bind Technique, allowing him to use his shadow to have more interaction with an opponent by using it to choke an opponent. This more interactive capability with his shadow is put to great use over the timeskip, and by Part II's start he can use Shadow Sewing, which allows his shadow to lift from the ground and either grab and throw weapons or simply pierce an opponent. He also starts to be able to utilize an opponent's shadow for the same purpose with Shadow Summoning Technique,allowing him to use their own shadow against them. Shikamaru also creates the Shuriken Shadow Imitation Technique.